A typical Java program creates many objects, which as you
know, interact by invoking methods. Through these object interactions, a
program can carry out various tasks, such as implementing a GUI, running an
animation, or sending and receiving information over a network. Once an object
has completed the work for which it was created, its resources are recycled for
use by other objects.
Here's a small program, called CreateObjectDemo, that
creates three objects: one Point object and two Rectangle objects. You will
need all three source files to compile this program. Don’t worry if you cannot
understand everything, we will come back later. Now you just need to copy the
code and run the program.
To do this, you will need to create a new project in Eclipse
then create 3 classes under the new Java project and name them Point, Rectangle
and CreateObjectDemo.
In class Point, type the code below:
public
class Point {
public int x = 0;
public int y = 0;
// a constructor!
public Point(int a, int b) {
x = a;
y = b;
}
}
In class Rectangle, type the code below:
public class Rectangle {
public int width = 0;
public int height = 0;
public Point origin;
// four constructors
public Rectangle() {
origin = new Point(0, 0);
}
public Rectangle(Point p) {
origin = p;
}
public Rectangle(int w, int h) {
origin = new Point(0, 0);
width = w;
height = h;
}
public Rectangle(Point p, int w, int h) {
origin = p;
width = w;
height = h;
}
// a method for moving the rectangle
public void move(int x, int y) {
origin.x = x;
origin.y = y;
}
// a method for computing the area of the rectangle
public int getArea() {
return width * height;
}
}
In class CreateObjectDemo, type the code below:
public class CreateObjectDemo {
public static void
main(String[] args) {
//
Declare and create a point object and two rectangle objects.
Point
originOne = new Point(23, 94);
Rectangle
rectOne = new
Rectangle(originOne, 100, 200);
Rectangle
rectTwo =
new
Rectangle(50, 100);
// display rectOne's width, height, and
area
System.out.println("Width of rectOne: "
+ rectOne.width);
System.out.println("Height of rectOne: "
+ rectOne.height);
System.out.println("Area of rectOne: "
+ rectOne.getArea());
// set rectTwo's position
rectTwo.origin
= originOne;
// display rectTwo's position
System.out.println("X Position of rectTwo: "
+ rectTwo.origin.x);
System.out.println("Y Position of rectTwo: "
+ rectTwo.origin.y);
// move rectTwo and display its new position
rectTwo.move(40, 72);
System.out.println("X Position of rectTwo: "
+ rectTwo.origin.x);
System.out.println("Y Position of rectTwo: "
+ rectTwo.origin.y);
}
}
This program creates, manipulates, and displays information
about various objects. Here's the output:
Width of rectOne: 100
Height of rectOne: 200
Area of rectOne: 20000
X Position of rectTwo: 23
Y Position of rectTwo: 94
X Position of rectTwo: 40
Y Position of rectTwo: 72
The following three sections use the above example to
describe the life cycle of an object within a program. From them, you will
learn how to write code that creates and uses objects in your own programs. You
will also learn how the system cleans up after an object when its life has
ended.
Creating Objects
As you
know, a class provides the blueprint for objects; you create an object from a
class. Each of the following statements taken from theCreateObjectDemo program creates an object and assigns it
to a variable:
Point originOne = new Point(23, 94);
Rectangle rectOne = new Rectangle(originOne, 100, 200);
Rectangle rectTwo = new Rectangle(50, 100);
The first line creates an object of the Point class, and the second and third lines each create
an object of the Rectangle class.
Each of
these statements has three parts:
1.
Declaration: The code underlined are all
variable declarations that associate a variable name with an object type.
2.
Instantiation: The new keyword is a
Java operator that creates the object.
3.
Initialization: The new operator is
followed by a call to a constructor, which initializes the new object.
Declaring a Variable to Refer to an Object
Previously,
you learned that to declare a variable, you write:
type name;
This
notifies the compiler that you will use name to refer to data whose
type is type. With a primitive variable, this declaration also reserves
the proper amount of memory for the variable.
You can
also declare a reference variable on its own line. For example:
Point
originOne;
If you
declare originOne like this, its value will be undetermined until an
object is actually created and assigned to it. Simply declaring a reference
variable does not create an object. For that, you need to use the new operator,
as described in the next section. You must assign an object to originOne before
you use it in your code. Otherwise, you will get a compiler error.
A variable
in this state, which currently references no object, can be illustrated as
follows (the variable name, originOne, plus a reference pointing to
nothing):
Instantiating a Class
The new operator instantiates a class by allocating memory for a
new object and returning a reference to that memory. The new operator
also invokes the object constructor.
Note: The phrase
"instantiating a class" means the same thing as "creating an
object." When you create an object, you are creating an
"instance" of a class, therefore "instantiating" a class.
The new operator
requires a single, postfix argument: a call to a constructor. The name of the
constructor provides the name of the class to instantiate.
The new operator
returns a reference to the object it created. This reference is usually
assigned to a variable of the appropriate type, like:
Point
originOne = new Point(23, 94);
The
reference returned by the new operator does not have to be assigned
to a variable. It can also be used directly in an expression. For example:
int
height = new Rectangle().height;
Initializing an Object
Here's the
code for the Point class:
public
class Point {
public int x = 0;
public int y = 0;
//constructor
public Point(int a, int b) {
x = a;
y = b;
}
}
This class
contains a single constructor. You can recognize a constructor because its
declaration uses the same name as the class and it has no return type. The
constructor in the Point class takes two integer arguments, as
declared by the code (int a, int b). The following statement provides 23
and 94 as values for those arguments:
Point
originOne = new Point(23, 94);
The result
of executing this statement can be illustrated in the next figure:
Here's the
code for the Rectangle class, which contains four constructors:
public
class Rectangle {
public int width = 0;
public int height = 0;
public Point origin;
// four constructors
public Rectangle() {
origin = new Point(0, 0);
}
public Rectangle(Point p) {
origin = p;
}
public Rectangle(int w, int h) {
origin = new Point(0, 0);
width = w;
height = h;
}
public Rectangle(Point p, int w, int h) {
origin = p;
width = w;
height = h;
}
// a method for moving the rectangle
public void move(int x, int y) {
origin.x = x;
origin.y = y;
}
// a method for computing the area
// of the rectangle
public int getArea() {
return width * height;
}
}
Each
constructor lets you provide initial values for the rectangle's size and width,
using both primitive and reference types. If a class has multiple constructors,
they must have different signatures. The Java compiler differentiates the
constructors based on the number and the type of the arguments. When the Java
compiler encounters the following code, it knows to call the constructor in the Rectangle class
that requires a Point argument followed by two integer arguments:
Rectangle
rectOne = new Rectangle(originOne, 100, 200);
This calls
one of Rectangle's constructors that initializes origin to originOne.
Also, the constructor sets width to 100 and height to 200.
Now there are two references to the same Point object—an object can have
multiple references to it, as shown in the next figure:
The
following line of code calls the Rectangle constructor that requires
two integer arguments, which provide the initial values for widthand height.
If you inspect the code within the constructor, you will see that it creates a
new Point object whose x and y values are
initialized to 0:
Rectangle
rectTwo = new Rectangle(50, 100);
The Rectangle constructor
used in the following statement doesn't take any arguments, so it's called a no-argument
constructor:
Rectangle
rect = new Rectangle();
All classes
have at least one constructor. If a class does not explicitly declare any, the
Java compiler automatically provides a no-argument constructor, called the default
constructor. This default constructor calls the class parent's no-argument
constructor, or the Objectconstructor if the class has no other parent. If
the parent has no constructor (Object does have one), the compiler will
reject the program.



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